Paladin The Knights of Westmarch who felled the armies of mighty Leoric are pure at heart and closely follow the teachings of Zakarum, the Religion of the Light. But in 1.10 they have two uses. For those of you not yet familiar with the term Tesladin, it simply refers to a paladin using holy shock as his main offensive aura. A rare or magical ring with a good bonus to mana can be quite helpful. Meditation is another great option for restoring mana rapidly in between fights, especially when you don’t want to use potions constantly and there are no bodies for Redemption to “redeem”. Depending on what equipment you have you may need as little as 100 points here. You have to do the leveling yourself, otherwise you are going to get slaughtered in Hell and not have very much fun. You just think it’s more fun than the max Vengeance build. So if you had 10 points in Resist Fire, your maximum fire resist would go up 5 points. Steel Scarabs and Unravellers will give many parties troubles, but not yours! While a synergy gives 10% to one type of elemental damage (based on which synergy you pumped) and increases your passive resists as well, without raising the mana cost. But if you do take him on, simply lure his minions out into the open, and pick them off one by one. Well over 1k life. Ale já si říkala, že aura Conviction se více hodí do party. Good choices here are: Nightsmoke (returns 50% of the damage you take to mana), Sigons Belt (combined with other sigons pieces of course), Deaths sash (with Deaths gloves), Wilhelm’s Set Battle Belt has nice dual leech. Cleansing, Vigor, and Redemption are all invaluable to any Paladin build. One quick note about aura flashing before we continue to the skills section: In 1.09 many people (myself included) would “flash” conviction onto enemies and then use Fanaticism and Vengeance to attack the enemies while they were affected by Conviction. This shield is absolutely awesome. However, further down in this guide in the Strategy section I’ve included a list of ways to easily deal with your mana problem WITHOUT pointing any points in energy. Secondly, Lightning Immunity is the easiest immunity to break with Conviction Aura, with only certain super unique monsters being immune to having their immunity removed by Conviction. Some builds such as the Hammerdin are very powerful within Player versus Player fights. Thanks again! The second, wielding a two-handed weapon. Then you move on to Act 2. Since both builds are so similar in damage output, skill point placement, and resistances; from here on out unless I state that I’m talking about one particular build, assume that I’m referring to all of the aforementioned builds. Paladin – Buildy – Avenger podle Raisen Verze: 1.10 Úvodem, než začnu rozebírat tento build, chci říct, že vím, že se dá hrát i s aurou Fanaticism. Jump to navigation Jump to search. Sau đây chúng tôi sẽ giúp bạn tìm hiểu cách Build. 4. Or Pre-purchase Now (does not include Technical Alpha access). Then check it after each point you put into dexterity to see when it is at 75%. I really think that you can get by just fine with none in energy. You won’t see your maximum resists go up unless you actually spend the points on these skills. However, aura flashing has been almost entirely removed in 1.10, and while it may still be possible with some auras; it’s neither easy to do, nor consistent, nor necessary to achieve a huge damage output with Vengeance anymore. The Avenger is a Paladin build focusing on dealing high elemental damage through the use of Vengeance supported by the Conviction aura. Runes/Rune FAQ Rune List Runewords Horadric Cube Horadric Cube Recipes Charms Prefixes Suffixes Special Modifiers. You want high physical damage because that is what determines how well you will leech, and how much Vengeance damage you will do. From here your mana problems will quickly disappear I think. Just send me a private message and I’ll help you out if I can. You can achieve this easily with your base mana bonus at higher levels, and some from charms and items. I could go on and name things like Breath of the Dying, but there wouldn’t be much point in that. And most importantly, with 10 in each resistance aura and this armor on. That about wraps things up for mana troubles; if you have other methods then use them. Coupled with some absorption, I never even felt elemental damage even in Hell difficulty (Oh, was that you shooting me Mr.Gloam, I didn’t notice). Act 4 is short and rather sweet. Laying of Hands or Soul Drainers are probably the best for an Avenger. The damage bonus shown only applies to the physical damage of Vengeance, not the elemental damage. Amazon Assassin Barbarian Druid Necromancer Paladin Sorceress General Guides, Rogue Sorcerer Warrior Barbarian Bard Monk General, Barbarian Crusader Demon Hunter Monk Necromancer Witch Doctor Wizard. An Auradin doesn’t always fight on the front line. The first, and most popular, is to use a shield and put enough points for a 75% block chance. Generating high amounts of elemental and physical damage, there is nothing that can be immune to him, and nothing that can stand against his party when aided by Conviction. I find this act to be one of the hardest in the game in Hell. However, it DOES NOT receive bonuses from +skill items. So what is an Avenger? Resistance Auras-because they raise your max resists, increase damage, and don’t immediately raise the mana cost of Vengeance until you are higher level and more equipped to handle it. A battle-ready warrior for whom faith is a shield, the Paladin fights for what he believes to be right. For those of you who are rich, equip a Might mercenary with a “Doom” weapon and you’ll have a “Might/Holy Freeze” mercenary. Some good runewords are: Lionheart, Stone, and Smoke are all quite good. Although many players solo with their characters, Hirelings can certainly increase the survivability of any character if maintained properly. Diablo 2 and Diablo 2: Resurrected Skill and Talent calculator for all classes. Immunities are resistances over 100%. Although Barbarian Warriors are quite rugged, they can be overcome by large mobs. Vengeance works from weapon damage only. Ok, I’ve always been a fan of Avengers. The obvious best choice here is Herald of Zakarum. For Diablo II on the PC, Avenger Auradin Guide Guide by olufss. Stormshield is always a good choice, but I think it’s second to Herald of Zakarum for a Paladin. I’m going to name some pretty obvious Uniques/Sets that come to mind. Don’t be afraid to do your own thing though, this is just a sort of template to start from. Dexterity: Max blocking is a must for Hell difficulty. For those of you who don’t know, an Avenger is a Paladin who uses Vengeance as his main attack, and Conviction as his main aura. You can very rapidly get to the mid 40’s doing these Baal runs. Andariel’s Visage doesn’t look too shabby either. The list goes on and on, there are so many good elite unique weapons to choose from. I’m going to try to explain some of the more difficult areas from my experience, and from the perspective of a fellow Avenger. There is also an Item Generator, generating items just like in-game and a Mercenary Stats Calculator. Energy: base, none, nothing, zilch. Try to just level up gradually. Paladins are also great supporters of any party as they can use their Auras to enchant their allies. Your best bet is probably String of Ears, Verdungo’s Hearty Cord (since you won’t leech much anyways this probably beats out String of Ears), or ThunderGod’s Vigor for the dual stat bonuses and lightning resist. I personally suggest you go for Guardian Angel, the Herald of Zakarum, Raven Frost, and maxed Holy Shield. 2. However, maxing Conviction IS a must for both builds, and so is using some in the Resist Auras to achieve better resists and damage. I highly suggest something like Crescent Moon. From Project Diablo 2 Wiki. This is a very useful skill for destroying corpses, but it usually will make any Necromancer in your party upset. i would say any of these tips listed here are fine if ur gonna be playing in single player. Look at your endgame goal for Strength and aim for having that in time to where all of your gear. Player character cannot become immune to any damage type, though resistances can be increased over 75%, they are hard capped at 95%. Zeal will help you kill Andariel, usually at around level 15. Once you get to Act 5, DO NOT rush on to Hell. 3. It does take much less mana to attack with, and gives you 85/85/85/75 resists without any +max resist gear. Act One shouldn’t be too hard. Although the weapons vary, the armor and helmet choices are mostly stock, with some variance in regards to armor. Here is the skill outline for the Avenger I built: 20 Conviction (Right Click skill, main aura) 20 Vengeance (Left Click skill, main attack) 10 Resist Fire (synergy for Vengeance and gives passive bonus to max Fire resist) 10 Resist Cold (synergy for Vengeance and gives passive bonus to max Cold resist) 10 Resist Lightning (synergy for Vengeance and gives passive bonus to max Lightning resist) 20 Holy Shield, Prerequisites and Utility Skills: Prayer, Defiance, Cleansing, Vigor, Meditation, and Redemption. Have a mana pool of at least 200 mana. Diablo 2 Paladin Builds. By the time you reach 30 however you should have one point in each prerequisite, a few in each resistance aura, and a few in Holy Shield (preferably five). The first goal of the build is the absorption of every element (excepting poison of course) to the point at which ANY elemental attack will actively heal you rather than damaging you. Keep in mind that you can only put 20 points into any skill but you can still go over that with your +skill items/charms. The Reason for this is twofold, firstly, lightning enchanted monsters are the biggest killers in Hell Difficulty (especially Wisps), followed by fire enchanted monsters (the Council Members in Act 3 being one notorious example). Keep leveling up and moving forward gradually. It can also leech back a lot of health. Strength: As for most builds, just enough to wear your equipment. Other good gloves are: Lava Gouts, Venom Grip, and Dracul’s Grasp. 3. People seem to have something against using potions in general. With those items you’ll need VERY little dexterity to achieve max blocking even at level 90+. The static field triggering is just awesome, and it has other great mods too. While a Crushing Blow does not benefit from your bonuses with Vengeance, it can be quite handy when facing monsters like Bosses for removing the initial huge chunks of life that cannot be done so easily with straight damage. 2. The Conviction aura is also a preferred choice, and in that 20 points is usually invested, as there's no mana cost and the perk of breaking immunities more effectively and overriding other conviction-using monsters. This character reached the high 30’s before I read in the forums that the fire/cold/lightning resistance auras now give a passive bonus to your maximum resists, even when they aren’t being used as the active aura. These only apply to the physical damage of Vengeance, not the elemental damage. It’s the easiest of the Hell acts by far. You can solo Hell with this build, but I highly suggest you use the Avenger in team play; he’s far more effective there. Might, Holy Fire, Thorns, Holy Freeze, and Sanctuary. For a good avenger you need to synergize Vengeance heavily and get a weapon with good damage and speed, and up the damage by using +max damage charms and equipment.... that being said, a great weapon for this build needs a lot of ias and damage. If you don’t have good gear for them, then find a good exceptional Pole/Spear and cube it with the Horardric Cube (3 gems) and when you get one with decent Enhanced Damage, socket it with Amns if possible. 1 General Guides; 2 Class Build Guides. There are two main ways to play an Avenger. A regular on the paladin forum had judiciously suggested that name and I decided to stick with it. I can assure you that without some decent gear, you won’t have an easy time with Nightmare or Hell difficulties. Hell you should never have any mana problems, but are rare due! 2 items Yesgamers 's board `` Diablo 2 items Yesgamers 's board Diablo... Lionheart, Stone, and they raise your maximum Fire Resist would go up 5 in! 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Hire yourself a good choice, but like other builds, other skills become important for a Paladin.